Notes on writing a voxel game in Dyalog APL
Summary
Notes on writing a voxel game in Dyalog APL documents a personal project to build a Minecraft-like voxel world in APL. It covers converting chunk data to vertex data, frustum culling, and GPU rendering, with performance measurements and reflections on APL's suitability for game-like data pipelines. The piece highlights APL's data-centric approach and concise idioms, while noting learning curve and trade-offs.