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Notes on writing a voxel game in Dyalog APL

Quality: 7/10 Relevance: 6/10

Summary

Notes on writing a voxel game in Dyalog APL documents a personal project to build a Minecraft-like voxel world in APL. It covers converting chunk data to vertex data, frustum culling, and GPU rendering, with performance measurements and reflections on APL's suitability for game-like data pipelines. The piece highlights APL's data-centric approach and concise idioms, while noting learning curve and trade-offs.

🚀 Service construit par Johan Denoyer