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Implementing a Tiny CPU Rasterizer

Quality: 6/10 Relevance: 4/10

Summary

This article documents Part 1 of a hands-on tutorial to build a CPU-based rasterizer from scratch, including setting up a window with SDL2, creating a pixel draw buffer, and clearing/displaying it. It introduces a tiny graphics API with color types and a renderer, and demonstrates measuring FPS with chrono. The piece emphasizes understanding rasterization concepts and provides code sketches for a gradual, education-focused implementation.

🚀 Service construit par Johan Denoyer