Shades of Halftone
Summary
A deep dive into halftone shader techniques, tracing classic dot-grid halftones from static images to animated 3D scenes. It covers rendering dots with GLSL, pixelization, luma-based radius, multichannel CMYK halftones, Moiré mitigation via rotations, and advanced variants like gooey and displaced dots, with practical implementation guidance and trade-offs.