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A simple way to scale pixel art games

Quality: 8/10 Relevance: 6/10

Summary

The article advocates scaling pixel art by applying vertical nearest-neighbor scaling followed by horizontal linear filtering to approximate CRT-like blur. It includes hands-on experiments comparing HDMI, VGA, and composite signals, discusses 320x200 DOS-era scaling, and cites related CRT appearance resources to illustrate how subtle horizontal blur affects readability and silhouette.

🚀 Service construit par Johan Denoyer