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Testing Super Mario Using a Behavior Model Autonomously (Part 1)

Quality: 8/10 Relevance: 9/10

Summary

Autonomous testing of Super Mario uses a mutation based input generator and a population based search to explore the game's state space deterministically. The article maps this approach to a genetic algorithm, discusses inputs, path selection, backtracking, pruning, and performance instrumentation, and presents results across four levels while noting limitations in correctness validation and the plan to integrate a behavior model in Part 2.

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