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snakes.run: rendering 100M pixels a second over ssh

Quality: 8/10 Relevance: 9/10

Summary

A developer describes building snakes.run, an SSH-accessible massively multiplayer snake game. The article covers server-side frame rendering, bandwidth and CPU optimizations (including VT100 diffing, 4-bit colors, and pre-allocation caches), and SSH-related tweaks to improve scalability and latency while discussing security considerations around keystroke timing obfuscation.

🚀 Service construit par Johan Denoyer