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Offlining a Live Game With .NET Native AOT

Quality: 8/10 Relevance: 9/10

Summary

Seph Newman explains how Towerborne pivoted from an always-online live-service model to a fully offline-capable release by shipping backend logic inside a .NET Native AOT DLL and routing requests through a serverless local surface. The piece covers the architecture (a single ProcessHttpRequest entry point, OpenAPI-driven code generation, Unreal interop, and dependency-injection), as well as build, test, and deployment considerations for offline gameplay and its implications for enterprise-style offline/edge architectures.

🚀 Service construit par Johan Denoyer