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15 Years of Indie Dev In 4 Bits of Advice

Quality: 7/10 Relevance: 6/10

Summary

Tom Francis lays out four practical lessons from 15 years of indie game development: stay small for sustainability, prototype early, test extensively with players, and price based on what testers will pay. He supports these with real-world burn-rate data and timelines, arguing that smaller teams and iterative testing yield better outcomes.

🚀 Service construit par Johan Denoyer