Interview with Øyvind Kolås, GIMP developer
Summary
The interview with Øyvind Kolås discusses GEGL as the graph-based engine behind GIMP, enabling non-destructive editing via a flow-graph of image operations, and outlines its architecture, comparisons to GStreamer and libvips, and future directions for GEGL across software. It also touches on Kolås's background, open-source funding, and documentation challenges.