Making Video Games in 2025 (without an engine)
Summary
An indie developer argues for building games in 2025 without a big engine, using lightweight tools (SDL3, C#, Dear ImGui) and custom editors. The post covers portability to consoles, open-source workflows, asset and level-tooling approaches, and reflects on tradeoffs versus traditional engines like Unity/Unreal, with Godot offered as a potential alternative.