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Making Video Games in 2025 (without an engine)

Quality: 8/10 Relevance: 9/10

Summary

An indie developer argues for building games in 2025 without a big engine, using lightweight tools (SDL3, C#, Dear ImGui) and custom editors. The post covers portability to consoles, open-source workflows, asset and level-tooling approaches, and reflects on tradeoffs versus traditional engines like Unity/Unreal, with Godot offered as a potential alternative.

🚀 Service construit par Johan Denoyer