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Introducing wgsl-rs

Quality: 8/10 Relevance: 9/10

Summary

Renderling's devlog introduces wgsl-rs, a procedural macro crate that lets you write WGSL shaders in a subset of Rust and transpile that code to WGSL for the GPU. It compares this approach to Rust-GPU, highlights benefits like stable toolchains and testability, and outlines limitations and next steps, including a roadmap for 2026 and an easy migration path from Rust-GPU.

🚀 Service construit par Johan Denoyer