Introducing wgsl-rs
Summary
Renderling's devlog introduces wgsl-rs, a procedural macro crate that lets you write WGSL shaders in a subset of Rust and transpile that code to WGSL for the GPU. It compares this approach to Rust-GPU, highlights benefits like stable toolchains and testability, and outlines limitations and next steps, including a roadmap for 2026 and an easy migration path from Rust-GPU.