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Show HN: Eyot, A programming language where the GPU is just another thread

Quality: 8/10 Relevance: 9/10

Summary

Eyot introduces a GPU-first programming language that treats the GPU as a background thread, compiling for both CPU and GPU with runtime communication. It targets GPU-heavy domains like game development, numerical analysis, and AI, aiming to simplify GPU offloading and accelerate development workflows. The project is early but provides a playground and documentation for experimentation.

🚀 Service construit par Johan Denoyer