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Building a Procedural Hex Map with Wave Function Collapse

Quality: 9/10 Relevance: 9/10

Summary

The article explains building a large procedurally generated hex map using Wave Function Collapse (WFC) with a modular multi-grid approach, backtracking, and recovery strategies. It covers tile definitions, 3D elevation, water and post-processing, and GPU-optimized rendering, providing a detailed look at the engineering and constraints behind deterministic, replayable maps.

🚀 Service construit par Johan Denoyer