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How to use storytelling to fit inline assembly into Rust

Quality: 8/10 Relevance: 9/10

Summary

This post argues for a storytelling approach to modeling inline assembly in Rust, tying asm semantics to the Rust Abstract Machine. It defines a 'story code' concept, outlines rules for aligning inline assembly with observable Rust state, and surveys examples from page table manipulation to floating point control, emphasizing a conservative path to avoid miscompilations.

🚀 Service construit par Johan Denoyer