Video Encoding and Decoding with Vulkan Compute Shaders in FFmpeg
Summary
The Khronos blog explains how FFmpeg leverages Vulkan Compute shaders to accelerate video encoding and decoding on consumer GPUs, extending GPU compute beyond Vulkan Video's fixed-function support. It surveys codecs such as FFv1, APV, ProRes, ProRes RAW, DPX, VC-2, and JPEG, discusses the challenges of fully GPU-resident codec pipelines versus CPU-assisted approaches, and outlines implications for modern, GPU-accelerated video processing pipelines.