Claude tips for 3D work
Summary
The post discusses using Claude Code to assist with 3D work, noting its limitations in spatial reasoning while highlighting its usefulness for CSS, design, and project scaffolding. It introduces a practical approach—building a context loop and iterative validation—to guide Claude in complex 3D tasks, and presents a Geometry Iteration Workflow to drive geometry changes, STL regeneration, and visualization checks. The author emphasizes tooling, shared language with the AI, and starting from smaller, modular steps to enable faster, reliable 3D development like Counter Slayer projects.