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Tech Watch by Johan Denoyer

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The unlikely story of Teardown Multiplayer

Quality: 8/10 Relevance: 8/10

Summary

The article details Teardown's journey to multiplayer, describing a semi deterministic approach to synchronizing a destructible voxel world. It covers the shift from bandwidth-heavy naive syncing to a hybrid model using deterministic destruction commands and state synchronization, with the host acting as server, plus considerations for scripting, UI throttling, and backward compatibility.

🚀 Service construit par Johan Denoyer