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Turning a Gaussian Splat Into a Videogame

Quality: 8/10 Relevance: 9/10

Summary

The article provides an end-to-end Open Source pipeline for turning a Gaussian Splat into a playable browser game. It covers converting splats to streamed LOD, generating a collision mesh, baking a lightness grid, integrating a VS Code workflow, versioning, and navmesh generation, followed by AI-driven NPCs using behavior trees. It demonstrates practical AI and automation concepts applicable to asset pipelines and real-time rendering using PlayCanvas.

🚀 Service construit par Johan Denoyer