Turning a Gaussian Splat Into a Videogame
Summary
The article provides an end-to-end Open Source pipeline for turning a Gaussian Splat into a playable browser game. It covers converting splats to streamed LOD, generating a collision mesh, baking a lightness grid, integrating a VS Code workflow, versioning, and navmesh generation, followed by AI-driven NPCs using behavior trees. It demonstrates practical AI and automation concepts applicable to asset pipelines and real-time rendering using PlayCanvas.