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Show HN: I wrote a DOOM clone in my own programming language

Quality: 6/10 Relevance: 7/10

Summary

Cubedoom is a DOOM-like arena shooter implemented in the Spectre programming language, using SDL2 and raycasting to render a lightweight 3D world. It demonstrates language features (multidimensional arrays, C interop) and has an open roadmap with plans for sound, more enemies, and contribution-friendly development.

🚀 Service construit par Johan Denoyer