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Bitmap and tilemap generation from a single example

Quality: 9/10 Relevance: 9/10

Summary

Wave Function Collapse (WFC) generates bitmaps and tilemaps from a single input example by treating possible outputs as superpositions of observed patterns and iteratively collapsing the lowest-entropy regions while propagating constraints. The repository describes the 2D and 3D variants, simple tiled models, symmetry optimizations, constrained synthesis, and a rich set of ports and credits, underscoring its relevance to game dev and pixel-art procedural generation.

🚀 Service construit par Johan Denoyer