Bitmap and tilemap generation from a single example
Summary
Wave Function Collapse (WFC) generates bitmaps and tilemaps from a single input example by treating possible outputs as superpositions of observed patterns and iteratively collapsing the lowest-entropy regions while propagating constraints. The repository describes the 2D and 3D variants, simple tiled models, symmetry optimizations, constrained synthesis, and a rich set of ports and credits, underscoring its relevance to game dev and pixel-art procedural generation.