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Tech Watch by Johan Denoyer

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Additive Blending on the Nintendo 64

Quality: 8/10 Relevance: 9/10

Summary

Tech deep-dive into why N64 explosions and effects looked different from PSX due to additive blending limits. It details the N64's Color Combiner (RDP) vs PSX blend modes, methods to render in 32-bit then convert to 16-bit with careful clamping, and practical code snippets plus a GitHub demo.

🚀 Service construit par Johan Denoyer