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Surfel-based global illumination on the web

Quality: 7/10 Relevance: 8/10

Summary

A technical exploration of surfel-based global illumination implemented in WebGPU. The post covers surfel generation, a 4D hash grid for fast lookups, BVH-based ray intersections, guided sampling, a radial depth atlas to reduce light leaks, and temporal stability techniques, all demonstrated via interactive demos and references to an open-source repo.

🚀 Service construit par Johan Denoyer