DigiNews

Tech Watch by Johan Denoyer

← Back to articles

Surfel-based global illumination on the web

Quality: 8/10 Relevance: 9/10

Summary

A detailed exploration of surfel-based global illumination in a real-time web context using WebGPU. The post explains surfels, surfelization, a grid-based spatial index, BVH-based ray tracing via three-mesh-bvh, guiding and temporal stability techniques, and a multi-pass pipeline culminating in a resolve pass to render an image, all while discussing limitations and future work.

🚀 Service construit par Johan Denoyer