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On Rendering the Sky, Sunsets, and Planets

Quality: 8/10 Relevance: 9/10

Summary

This article walks through building an atmospheric scattering shader from raymarching basics to a complete LUT-based approach for rendering sky, sunsets, and planetary atmospheres in real time. It covers Rayleigh, Mie, ozone effects, depth handling, and world-space reconstruction in a React Three Fiber context, with code samples and practical tips.

🚀 Service construit par Johan Denoyer