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3D Gaussian Splatting in a Weekend

Quality: 8/10 Relevance: 9/10

Summary

A hands-on, tutorial-style exploration of 3D Gaussian splatting (3DGS) implemented in C++ and OpenGL. The post covers loading scenes, coloring via spherical harmonics, Gaussian math, reparameterization, rendering, and sorting translucent splats, with code samples and references to the original 3DGS work. It’s a practical guide for developers interested in real-time radiance-field rendering and GPU-based Gaussian primitives.

🚀 Service construit par Johan Denoyer