Simulated Evolution on the PICO-8
Summary
This post documents porting a 'Simulated Evolution' project to Pico-8 using Lua, including how the author migrated C/BASIC code, used BORN and DIED tables, and employed camera, clip, and map techniques for rendering. It also covers handling Pico-8 limitations, metadata via MENUITEM, and data import for spritesheets, along with lessons learned and where to download the source.