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Simulated Evolution on the PICO-8

Quality: 8/10 Relevance: 9/10

Summary

This post documents porting a 'Simulated Evolution' project to Pico-8 using Lua, including how the author migrated C/BASIC code, used BORN and DIED tables, and employed camera, clip, and map techniques for rendering. It also covers handling Pico-8 limitations, metadata via MENUITEM, and data import for spritesheets, along with lessons learned and where to download the source.

🚀 Service construit par Johan Denoyer