Triangle Tessellation with Clamped Parallelograms
Summary
This post dives into a popless triangle tessellation algorithm based on clamped parallelograms, contrasting it with Dx11 tessellation and Nanite. It covers per-edge tessellation factors, internal triangle matching, line tessellation, and a detailed implementation approach, with MIT-licensed web viewers. The article positions this method as a flexible alternative with trade-offs in pattern regularity and movement.