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Building an AsyncIO executor for the 3DS (pt 1!)

Quality: 7/10 Relevance: 9/10

Summary

This blog post introduces building an async executor for the Nintendo 3DS, explaining cooperative multitasking, and how async constructs like Future, Waker, and Executors enable non-blocking work. It presents conceptual explanations, pseudo-code examples, and a minimal Sleep future to illustrate how tasks yield and wake up, with a teaser for the next part focusing on 3DS specifics.

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