Building an AsyncIO executor for the 3DS (pt 1!)
Summary
This blog post introduces building an async executor for the Nintendo 3DS, explaining cooperative multitasking, and how async constructs like Future, Waker, and Executors enable non-blocking work. It presents conceptual explanations, pseudo-code examples, and a minimal Sleep future to illustrate how tasks yield and wake up, with a teaser for the next part focusing on 3DS specifics.