Splinter Cell veteran says realistic modern lighting has screwed up stealth games: \"it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe\"
Summary
The article covers Clint Hocking's critique of modern stealth game lighting, arguing that realistic diffusion and ambient occlusion make it harder to read light vs. shadow. It also touches on ray-tracing hype and the Splinter Cell remake, framing lighting fidelity as a design challenge for stealth games.