Zero Lines Maze: What the 8-Bit Guy’s One-Liner Can Still Teach Us
Summary
The article analyzes the 8-Bit Guy's one-line maze in C64 BASIC, highlighting techniques to create an infinite maze with zero lines and discussing three speed optimizations. It showcases how clever use of FOR loops, STEP 0, and precomputation can dramatically improve performance on constrained hardware, with broader lessons on bottlenecks and data-driven optimization.