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Why does ASTC use ISE when almost nothing else does?

Quality: 8/10 Relevance: 9/10

Summary

The article explains why ASTC texture compression uses integer sequence encoding (ISE). It contrasts ISE with a simple prefix code, demonstrating that ISE offers predictable encoding lengths in blocks, which is valuable for ASTC when data is short and headers consume significant space. It also touches on the trade-offs and a brief addendum on quint encoding.

🚀 Service construit par Johan Denoyer