Pinball on 64-bit Alpha AXP Windows NT
Summary
The article explores reviving 64-bit Alpha AXP Windows NT Pinball (3D Pinball) using emulation (QEMU/ES40), detailing low-level debugging and patching efforts. It highlights struct alignment issues in the WNDCLASSA structure, a 64-bit pointer truncation bug in mciseq.dll, and the patches required to run Pinball on NT 2210, along with reflections on the historical collision detector bug.