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Why a Neo Geo port of Doom is functionally impossible

Quality: 8/10 Relevance: 8/10

Summary

Ars Technica analyzes why porting Doom to the Neo Geo is practically impossible due to the console's sprite-based architecture, lack of frame buffers, and memory constraints. It also discusses a Wolfenstein 3D raycasting demo as a partial workaround and the idea of adding cartridge-based accelerators; overall, it highlights hardware limitations affecting retro ports.

🚀 Service construit par Johan Denoyer