Gaussian Point Splatting
Summary
Gaussian Point Splatting presents a scalable GPU-based rendering method that can render hundreds of millions of Gaussians in real time using pixel-sized opaque splats and 64-bit atomics. The approach uses parallel work distribution and hierarchical frustum and occlusion culling to maintain fidelity while accelerating renders. The paper and its open-source code on GitHub offer a valuable reference for researchers and developers interested in advanced GPU rendering techniques.