'I wanted that Raiders of the Lost Ark excitement – you could die any minute': how we made hit video game Prince of Persia
Summary
This Guardian feature revisits the making of Prince of Persia, revealing how Jordan Mechner used hand-drawn, rotoscoped animation and memory tricks to fit the game into the Apple II’s 48K. It also covers the game’s development timeline, hardware constraints, and its influence on later action-adventure titles.