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Tech Watch by Johan Denoyer

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'I wanted that Raiders of the Lost Ark excitement – you could die any minute': how we made hit video game Prince of Persia

Quality: 8/10 Relevance: 9/10

Summary

This Guardian feature revisits the making of Prince of Persia, revealing how Jordan Mechner used hand-drawn, rotoscoped animation and memory tricks to fit the game into the Apple II’s 48K. It also covers the game’s development timeline, hardware constraints, and its influence on later action-adventure titles.

🚀 Service construit par Johan Denoyer