Ported my C game to WASM, here's everybug that I hit
Summary
A blog post detailing the challenges of porting a native C game to WebAssembly with Emscripten. It covers 32-bit vs 64-bit pointer layout, asset serialization changes to avoid pointers, debugging practices, OpenGL ES/WebGL shader issues, and necessary Emscripten exports tweaks, offering practical code-level fixes for cross-platform browser game development.