DigiNews

Tech Watch by Johan Denoyer

← Back to articles

Ported my C game to WASM, here's everybug that I hit

Quality: 8/10 Relevance: 9/10

Summary

A blog post detailing the challenges of porting a native C game to WebAssembly with Emscripten. It covers 32-bit vs 64-bit pointer layout, asset serialization changes to avoid pointers, debugging practices, OpenGL ES/WebGL shader issues, and necessary Emscripten exports tweaks, offering practical code-level fixes for cross-platform browser game development.

🚀 Service construit par Johan Denoyer