A Perceptron in Age of Empires II
Summary
Adrian de Wynter's article describes constructing in-game NAND gates and a perceptron inside Age of Empires II, demonstrating functional and Turing completeness within a game environment. It covers building a simple 1-bit perceptron, a training circuit, and discusses how changing the substrate affects perceptions of AI attributes, with references to a GitHub repo and verilog testing. The piece emphasizes educational value and the practicalities of implementing hardware-like logic in games.