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A Perceptron in Age of Empires II

Quality: 8/10 Relevance: 9/10

Summary

Adrian de Wynter's article describes constructing in-game NAND gates and a perceptron inside Age of Empires II, demonstrating functional and Turing completeness within a game environment. It covers building a simple 1-bit perceptron, a training circuit, and discusses how changing the substrate affects perceptions of AI attributes, with references to a GitHub repo and verilog testing. The piece emphasizes educational value and the practicalities of implementing hardware-like logic in games.

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