A Perceptron in Age of Empires II
Summary
Aurea de Wynter demonstrates in-game implementations of digital circuits (NAND gates and a perceptron) inside Age of Empires II, exploring functional completeness and training circuits. The piece argues that substrate changes affect perceived attributes of AI systems and references a GitHub repository with artefacts and planned scripting. It sits at the intersection of AI research, educational demos, and open-source hardware-inspired experiments.