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I built a GPU back end for Emacs

Quality: 8/10 Relevance: 9/10

Summary

Andros Fenollosa details building a GPU-backed display backend for Emacs, creating a neutral driver layer with Metal on macOS and OpenGL on GNU/Linux, and integrating features like video inside buffers and shader-based cursor effects. The post covers architecture decisions, debugging challenges, interactions with the Emacs community, and reflections on using a large language model as a copilot. It concludes with lessons learned and plans to continue refining the OpenGL backend on Linux.

🚀 Service construit par Johan Denoyer