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Tech Watch by Johan Denoyer

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The best thing that has ever happened for multiplayer games

Quality: 8/10 Relevance: 9/10

Summary

The article discusses Amazon GameLift's new policy of free inbound/outbound network bandwidth across supported instances, dramatically reducing hosting costs for multiplayer games. It weaves in a personal narrative of past game-netcode work and industry shifts, arguing the change is transformative for indie and large studios alike and could disrupt traditional bare-metal hosting models.

🚀 Service construit par Johan Denoyer