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WATaBoy: JIT-ing Game Boy Instructions to Wasm Beats a Native Interpreter

Quality: 8/10 Relevance: 9/10

Summary

An in-depth look at WATaBoy, a Game Boy emulator that uses a JIT-to-Wasm approach to outperform a native interpreter in some cases. The post covers WASM codegen in Rust, late-linking from within Rust, and embedding via JavaScript, including sample code and practical benchmarks. It concludes with plans for further work and an invitation to contribute on GitHub.

🚀 Service construit par Johan Denoyer