Wing Commander IV and the FMV future that never quite was
Summary
A retrospective look at Wing Commander IV, which fused full-motion video with interactive gameplay using real sets and a blockbuster budget. The piece analyzes how the six-CD FMV approach, star-studded cast, and Hollywood-scale production simulated a movie-like experience, but ultimately fell short of delivering a lasting FMV-based future for games, leaving behind a nostalgic, but arguably impractical, path.