Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad
Summary
The article covers a native port of Command & Conquer Generals: Zero Hour to macOS, iPhone, and iPad using Fable, with a DXVK to MoltenVK to Metal rendering pipeline. It emphasizes that no game assets are included and that assets must be sourced separately, and notes GPL v3 licensing and AI-assisted development involvement. The port is documented with build instructions and engine fixes in a GitHub repository, highlighting a collaborative, open-source approach to porting classic Windows games to Apple platforms.