The art and engineering of Sega CD Silpheed
Summary
A retro-tech deep dive into Sega CD Silpheed, focusing on how the FMV sequences were engineered around Mega-CD hardware constraints. It explains the architecture, tile-based rendering, bandwidth optimizations (color tiling, font bit, tilemap compression), and the trade-offs that achieved smoother visuals within limited bandwidth. The piece includes a reverse-engineering perspective and references to historical sources.