Software rendering in 500 lines of bare C++
Summary
A hands-on tutorial series that builds a small software renderer in about 500 lines of C++. It covers core graphics concepts such as Bresenham line drawing, triangle rasterization, z-buffering, shading, and texturing, all implemented without third-party libraries. The article provides sample code, a 64x64 framebuffer example, and GitHub links to the tinyrenderer project.