What happens if you put work into the second dimension?
Summary
Norbert Kozsir describes Campus, a 2D spatial canvas from FlutterFlow that lets you place terminals, running apps, and browsers on a single canvas. The post covers the shift from tab-based context switching to parallel work, early prototypes (including Minecraft) and a move to 2D in Flutter, plus collaboration features, a peer-to-peer-inspired architecture, and future extensions (mobile, web, 3D).