Investigating Power-Confluent Drawings for Network Visualization
Summary
The article explains Stylized GGX Shading for real-time rendering, showing how to mix toon-like highlights with PBR using a stylized GGX Normal Distribution Function. It provides GLSL code for both the classic and stylized NDFs, discusses visuals through references to games, and shows how parameter tweaks (Specular Size, GGXMatching) alter energy distribution and highlight shape. It also includes demonstrations, Desmos visualizations, and side notes on practical tweaks like GI pruning and rim lighting.