Guilt-Driven Development
Summary
Guilt-Driven Development uses a personal incident with a bot-driven production failure to explore how guilt arises from software failure and how to reduce it. It introduces the four T's—Thinking, Types, Tests, and Telemetry—as practical pillars for building robust software, emphasizes the importance of reviews and tests, and cautions against relying on agents for thinking. The piece highlights how proactive telemetry and thoughtful design can minimize user impact and negative outcomes.