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Tech Watch by Johan Denoyer

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How 2004 RuneScape fit a multiplayer RPG into 56k dial-up

Quality: 8/10 Relevance: 9/10

Summary

This long-form article analyzes how RuneScape managed multiplayer gameplay over 56k dial-up by aggressively packing and ordering network packets, using bit-level framing, delta encoding, and per-byte efficiency. It covers the client-server protocol, the 600ms server cycle, and the trade-offs between bit-packed front-ends and byte-aligned back-ends.

🚀 Service construit par Johan Denoyer