Starting a Decompilation Project from Zero: Claude Code and 51% of a 2001 GBA Game
Summary
This article chronicles the creation of a decompilation project for a 2001 GBA game using AI-assisted tooling. It covers the matching decompilation concept, the tooling stack (Luvdis, agbcc, Ghidra, asmlift, Transmuter, gba-kit), and a workflow that combines automated code generation, function splitting, data-as-code handling, and community collaboration to approach 51% decompilation and uncover an easter egg.